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import { execSync } from 'child_process'
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import fs from 'fs'
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import { parse, stringify } from 'envfile'
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export const AO_ENV_FILE_PATH = process.env.HOME + '/.ao/.env'
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function createAoFolderIfDoesNotExist() {
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}
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// Check for an AO env file at ~/.ao/.env and returns true if it exists
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export function checkAoEnvFile() {
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try {
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execSync(`[ -f "${AO_ENV_FILE_PATH}" ]`)
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return true
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} catch(err) {
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return false
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}
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}
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export function aoEnv(variable) {
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let envFileContents = {}
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try {
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envFileContents = fs.readFileSync(AO_ENV_FILE_PATH)
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} catch(err) {
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if(err.code === 'ENOENT') {
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//console.log('The .env file does not exist, so the requested value', variable, 'is empty.')
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} else {
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console.log('Unknown error loading .env file in aoEnv, aborting.')
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}
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return null
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}
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const parsedFile = parse(envFileContents)
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if(!parsedFile.hasOwnProperty(variable)) {
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return null
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}
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// Convert ENV idiom to programmatic types
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switch(parsedFile[variable]) {
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case '1':
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case 'true':
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case 'TRUE':
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case 'yes':
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case 'YES':
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return true
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case '0':
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case 'false':
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case 'FALSE':
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case 'no':
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case 'NO':
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return false
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}
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return parsedFile[variable]
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}
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// Sets and saves the given ENV=value to the global ~/.ao/.env file
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// If value is null, the env variable will be deleted
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// Returns true if a change was made, false if no change was made or if it failed
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export function setAoEnv(variable, value) {
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createAoFolderIfDoesNotExist()
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if(typeof variable !== 'string') {
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console.log('ENV variable name must be a string for setAoEnv')
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return false
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}
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// Convert types to standard ENV file idiom
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switch(value) {
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case true:
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case 'TRUE':
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case 'yes':
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case 'YES':
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value = '1'
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break
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case false:
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case 'FALSE':
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case 'no':
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case 'NO':
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value = '0'
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}
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let envFileContents = {}
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try {
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envFileContents = fs.readFileSync(AO_ENV_FILE_PATH)
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} catch(err) {
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if(err.code === 'ENOENT') {
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console.log('The .env file hasn\'t been created yet, creating.')
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} else {
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console.log('Unknown error loading .env file in setAoEnv, aborting. Error:', err)
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return false
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}
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}
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const parsedFile = parse(envFileContents)
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if(parsedFile[variable] == value) {
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console.log(variable, 'is already', value, 'so no change was made.')
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return false
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}
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if(value === null) {
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delete parsedFile[variable]
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} else {
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parsedFile[variable] = value
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}
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const stringified = stringify(parsedFile)
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fs.writeFileSync(AO_ENV_FILE_PATH, stringified)
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// Confirm the variable was set in the .env file correctly
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if(aoEnv(variable) != value) {
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console.log('Value was not saved correctly, sorry.')
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return false
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}
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return true
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}
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function setAndSaveEnvironmentVariable(variable, value, path) {
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}
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