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// Greeting text functions that can be hooked into your cd function so that moving between folders becomes an experience of the AO
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import { selectRandom, randomInt } from '../ao-lib/util.js'
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import { isLoggedIn } from './session.js'
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import { getTopPriorityText } from './priority.js'
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const stepMessages = [
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'You find a door and walk through.',
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'You walk over there now.',
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'You head over.',
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'Walking briskly, you arrive quickly.',
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]
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const walkMessages = [
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'You take a winding path near a river.',
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'A few meadows away is the place you are looking for.',
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'A deer leads you a few galleries away to where you were going.',
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'You thank the path for taking you to your destination.',
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'You make the journey.',
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'After some time, you arrive.',
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'Winding your way through the trees, you find your way there.',
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]
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const wanderMessages = {
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up: [
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'You crane your head upwards to get a better view.',
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'You lean back to try and get a better vantage point.',
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'You stand on your toes to see above the underbrush.',
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'You pull yourself up to a nearby branch.',
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'You climb up into the branches to get an overview.',
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'After traveling up a slight incline, you realize you are higher than you were before.',
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'You climb up onto a boulder so you can see futher around you.',
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'You send your trained falcon on ahead to get an aerial view.',
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'A rope ladder here leads up to a cozy treehouse with a window you can look out from.',
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'Agily climbing the boulders next to a small waterfall, you can see the pool below.',
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'A trapdoor? Here? You climb right up through it, pulling yourself up on your forearms.',
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'A small trampoline allows you to reach the next platform.',
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],
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home: [
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'You are weary from your journey. You return home.',
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'You head home.',
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'You return home.',
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'Time to go home.',
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'Your journey eventually takes you, once again, back to your home.',
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'You return to your origin tree.',
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'You fall asleep and when you wake up, you are home again. Was it all a dream?',
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'Home, sweet, home.',
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'There\'s no place like home!',
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'You head to the heart of the forest, where you have built a glowing shrine.',
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],
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root: [
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'You are weary of this world. You head up the Mountain, up where the air is thin, to the very acme of creation!',
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'On your many long journeys you sometimes find occasion to return to the Headwaters.',
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'Deep under the World-Tree lies the root of all things.',
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'You take out your compass and it spins wildly. You are at the Center.',
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'A large bird swoops down and takes you high into the sky,',
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'A rather ungainly solar-powered dirigible carries you safely into the heavens.',
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'Without further ado, you ascend.',
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'Returning to the center once again, you feel your memories bend around you.',
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],
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0: [
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'Wherever you go, there you are.',
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'You\'re going nowhere.',
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'You\'re already here.',
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],
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1: stepMessages,
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2: stepMessages,
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3: stepMessages,
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4: walkMessages,
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5: [
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'You teleport.',
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'You fold space and arrive there in the blink of an eye.',
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'You wrinkle time and arrive there in two shakes of a cat\'s tail.',
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'You perform a basic transit spell to take you to your destination.',
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'Turning your mind inside out, you transmigrate zones.',
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'You bilocate and, when the confusion clears, there you are.',
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'Wandering for a way, you stop in a glade for lunch. Alighting, you walk onwards, and soon you arrive.',
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'It\'s a long journey, but you make it there in one piece.',
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'You\'re used to traveling anywhere in these woods very quickly.',
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'Donning your seven-league boots, you make it there in a single bound.'
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]
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}
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const priorityMessages = [
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'You suddenly recall your top priority, to %s.',
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'"Oh! I almost forgot!" you think to yourself, "I need to %s!"',
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'You are suddenly reminded of your top priority, to %s.',
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'For some reason, the scenery reminds you of your top priority, to %s.',
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'You feel an urgent need to accomplish your next goal, to %s.',
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'From deep within a surge of motivation replenishes you. You remember your task, to %s.',
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'You draw upon your inner well of stillness and remember the task at hand, to %s.',
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'This brings you one step closer to accomplishing your goal, to %s.'
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]
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export default async function wander(direction) {
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direction = !!direction ? direction.trim() : 'home'
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switch(direction) {
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case '..':
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direction = 'up'
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break
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case '':
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case '~':
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case process.env.HOME:
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case 'home':
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direction = 'home'
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break
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case '/':
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direction = 'root'
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break
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default:
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// To find the jump-distance, add the slashes in the old and new paths, then subtract the number of filenames/folder names they share × 2
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// This rewards making further jumps with cd with a cooler flavor text message, encouraging diligence and direct transit.
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if(direction && direction.length >= 1) {
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const findSlashes = /\//g
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const slashesInOldPwd = process.env.OLDPWD.match(findSlashes)?.length
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const slashesInNewPwd = process.env.PWD.match(findSlashes)?.length
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const sharedWordsCount = process.env.OLDPWD.split('/').filter(word => word != '' && process.env.PWD.split('/').includes(word)).length
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let totalSlashes = slashesInOldPwd + slashesInNewPwd - (sharedWordsCount * 2)
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if(totalSlashes < 0) totalSlashes = 0
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direction = Math.min(parseInt(totalSlashes), 5)
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}
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}
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let narration = selectRandom(wanderMessages[direction])
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// Remind them of their top priority sometimes
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if(randomInt(0, 4) === 4 && isLoggedIn()) {
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const priority = await getTopPriorityText()
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if(priority !== 'Not logged in.') {
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const madLibs = selectRandom(priorityMessages).replace(/%s/, priority)
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narration += ' ' + madLibs
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}
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}
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return narration
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}
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