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// Prioritize cards within other cards. Each card has a .priorities array of other taskIds.
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import { headerStyle } from './styles.js'
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import { aoEnv } from '../ao-lib/settings.js'
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import { getCard, postEvent } from '../ao-lib/api.js'
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import { createCardInteractive } from './cards.js'
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import { promptMenu } from './welcome.js'
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// Prints the text (.name) of the first card prioritized in the logged-in users member card
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export async function getTopPriorityText() {
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return (await getFirstPriorityCard())?.name
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}
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// Makes an API request to get the first prioritized card in the member card of the logged-in user
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async function getFirstPriorityCard() {
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// Get the first priority of my member card
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const memberId = aoEnv('AO_CLI_SESSION_MEMBERID')
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if(!memberId) {
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return 'Not logged in'
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}
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const fetchedCards = await getCard(memberId, 'priority')
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if(fetchedCards === null) {
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return null
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}
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if(!fetchedCards || fetchedCards.length < 2) {
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return 'None'
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}
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return fetchedCards[1]
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}
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// Displays the priorities of the given taskId in a menu. Selecting a card shows a menu for that card. If taskId is null, member card is used.
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export async function prioritiesMenu(taskId = null) {
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console.log(`\n${headerStyle('My Priorities')}`)
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let prioritiesChoices = []
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const memberId = aoEnv('AO_CLI_SESSION_MEMBERID')
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if(!memberId) {
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console.log('Not logged in.')
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return false
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}
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if(!taskId) {
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// Get the priorities of my member card
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taskId = memberId
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}
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const fetchedCards = await getCard(taskId, 'priorities')
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if(!fetchedCards || fetchedCards.length < 1) {
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console.log('Failed to fetch member card, this is bad.')
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return false
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}
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const card = fetchedCards[0]
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let priorityCards = fetchedCards.slice(1) // First card is member card itself
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let priorities = card.priorities.slice()
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priorities.reverse()
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// Fix order - incoming card order is absolute order on server, not order within this card
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priorityCards = priorities.map((priorityTaskId, i) => {
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const priorityCard = priorityCards.find(p => p.taskId === priorityTaskId)
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if(!priorityCard) {
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return 'Missing card, repair your database'
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}
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return priorityCard
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})
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console.log('You have', priorityCards.length, 'priorities:')
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prioritiesChoices = priorities.map((priorityTaskId, i) => {
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const priorityCard = priorityCards.find(p => p.taskId === priorityTaskId)
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if(!priorityCard) {
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return 'Missing card, repair your database'
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}
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const shortenedName = priorityCard.name.substring(0, 70) + (priorityCard.name.length >= 70 ? '...' : '')
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return {
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title: shortenedName,
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value: { index: i, card: priorityCard },
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short: shortenedName
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}
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})
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let firstIndexEchelonDecreases
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let firstEchelon = priorityCards.length >= 1 ? priorityCards[0].echelon : null
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if(firstEchelon) {
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priorityCards.some((pc, i) => {
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if(!pc.echelon || pc.echelon !== firstEchelon) {
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firstIndexEchelonDecreases = i
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return true
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}
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})
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if(!isNaN(firstIndexEchelonDecreases)) {
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prioritiesChoices.splice(firstIndexEchelonDecreases, 0, { title: '───', disabled: true })
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}
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}
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prioritiesChoices.push(
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{ title: 'Play priority', value: 'create_here', short: 'new priority' },
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{ title: 'Back to Deck', value: false, short: 'back' }
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)
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const answer = await promptMenu(prioritiesChoices, 'My Priorities', undefined, undefined, 'Prioritized cards will be inserted above this line')
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switch(answer) {
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case false:
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return false
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case 'create_here':
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let previousCardCreatedText
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do {
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previousCardCreatedText = await createCardInteractive(true)
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} while(previousCardCreatedText != '\n')
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return true
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case 'Missing card, repair your database':
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console.log('Database repair yet implemented, sorry.')
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return true
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}
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let chosenTask = answer.card
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const chosenTaskId = chosenTask.taskId
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let previousAnswer
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do {
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previousAnswer = await priorityCardMenu(chosenTask, answer.index, priorityCards)
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if(previousAnswer) {
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const fetchedCards = await getCard(chosenTaskId, false)
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if(!fetchedCards || fetchedCards.length < 1) {
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console.log('The card has disappeared. Maybe it was deleted, or cards held by no one are automatically cleaned up every five minutes.')
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return false
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}
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chosenTask = fetchedCards[0]
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}
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} while(previousAnswer !== false)
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return true
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}
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// Short action-oriented menu for cards in the priorities list
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// Index is the position of the card in the list that it is in, used for fencepost case to display upboat contextually
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// allPriorities is an array of task objects for the other priorities in the priorities list this card is in (adjacent to this card)
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async function priorityCardMenu(card, index, allPriorities) {
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if(!card) {
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console.log('priorityCardMenu: card is required.')
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return false
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}
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const taskId = card.taskId
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const memberId = aoEnv('AO_CLI_SESSION_MEMBERID')
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if(!memberId) {
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console.log('Not logged in.')
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return false
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}
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const isChecked = card.claimed.includes(memberId)
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let priorityChoices = []
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if(index != 0) {
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priorityChoices.push({ title: 'Prioritize (upboat)', value: 'upboat', short: 'upboat' })
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}
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priorityChoices.push(
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{ title: isChecked ? 'Uncheck' : 'Check off', value: 'check', short: 'check!' },
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{ title: 'Discard from priorities (downboat)', value: 'downboat', short: 'downboat' },
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//{ title: 'Browse within', value: 'browse', short: 'browse' }
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{ title: 'Back to Priorities', value: false, short: 'back' }
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)
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const answer = await promptMenu(priorityChoices, 'Priority: ' + card.name)
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switch(answer) {
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case 'check':
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if(isChecked) {
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await postEvent({ type: 'task-unclaimed', taskId: taskId, memberId: memberId })
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} else {
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await postEvent({ type: 'task-claimed', taskId: taskId, memberId: memberId })
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}
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break
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case 'upboat':
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const { newPosition, newEchelonScore } = getNewHighestEchelonScore(card.echelon, allPriorities)
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await postEvent({
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type: 'task-prioritized',
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taskId: taskId,
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inId: memberId,
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position: newPosition,
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...(newEchelonScore && { echelon: newEchelonScore }),
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})
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return false
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case 'downboat':
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await postEvent({
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type: 'task-refocused',
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taskId: taskId,
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inId: memberId,
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})
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return false
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case 'browse':
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break
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default:
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return false
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}
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return true
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}
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// Calculates and returns what the echelon score should be to prioritize a priority with the given echelon score to the correct place
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// in tnhe given list of tasks.
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// newPriorityEchelonScore is the .echolon of the task object about to be prioritized
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// allPriorities is an array of task objects for the other priorities in the priorities list this card is in (adjacent to this card)
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export function getNewHighestEchelonScore(newPriorityEchelon, allPriorities) {
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let firstEchelonScore
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let newEchelonScore
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let newPosition = 0
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for(let i = 0; i < allPriorities.length; i++) {
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const priority = allPriorities[i]
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if(i === 0) {
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firstEchelonScore = priority.echelon
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if(isNaN(firstEchelonScore)) {
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// Top priority does have a (valid) echelon score, so echelon = 0 and the new echelon score should be 1
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newEchelonScore = 1
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break
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}
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if(!newPriorityEchelon || newPriorityEchelon < priority.echelon) {
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// Prioritized card does not have an echelon score or it is less than the current priority's echelon score (so keep going to find insert position)
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newEchelonScore = priority.echelon
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//break
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} else if(newPriorityEchelon && priority.echelon && newPriorityEchelon === priority.echelon) {
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// Echelon of new priority is same as top priority, so increase it by one (and it goes to top)
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newEchelonScore = priority.echelon + 1
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break
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} else if(newPriorityEchelon && priority.echelon && newPriorityEchelon > priority.echelon) {
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// Echelon of new priority is already greater than the new priority, so its echelon doesn't change (and it goes to top)
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break
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}
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}
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if(priority.echelon !== firstEchelonScore) {
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newPosition = i
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break
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}
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}
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return { newPosition, newEchelonScore }
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}
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