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233 lines
7.2 KiB
233 lines
7.2 KiB
3 years ago
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// AO shadowchat feature menu including bootstrap network server list browser, chatroom list on each server, and chatroom interface
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// Called shadowchat because no record is kept of the chat messages, and all connections happen E2E over tor
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// As this feature gets build, sensible standards must be developed around when tor addresses change hands, when users authenticate, etc
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import { aoEnv } from './settings.js'
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import { isLoggedIn } from './session.js'
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import { startPublicBootstrap } from './bootstrap.js'
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import { headerStyle } from './styles.js'
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import { sleep } from './util.js'
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import { askQuestionText, promptMenu } from './welcome.js'
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import { AO_DEFAULT_HOSTNAME, startSocketListeners, socketStatus, socket, shadowchat } from './api.js'
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import { fileURLToPath } from 'url'
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import path from 'path'
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const __filename = fileURLToPath(import.meta.url)
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const __dirname = path.dirname(__filename)
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// Prints a menu that allows you to join the global AO chatrooms
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export default async function chatMenu() {
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let answers = {}
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const PUBLIC_BOOTSTRAP_ENABLED = aoEnv('PUBLIC_BOOTSTRAP_ENABLED')
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if(PUBLIC_BOOTSTRAP_ENABLED) {
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// They previously enabled public bootstrapping, so check to make sure it is working and then hide the option
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// todo: start and then verify functioning of p2p boostrap method here
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// if it's already started don't start it again
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//if(!publicBootstrapStarted) {
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console.log("\nBootstrapping public AO swarm...")
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startPublicBootstrap()
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console.log("Bootstrapped (just kidding)")
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//}
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//answers['chat_menu'] = 'Enable p2p bootstrap'
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}
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const chatChoices = [
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{ title: 'Join public chatroom', value: 'browse_chatrooms', short: 'public chatrooms' },
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{ title: 'Join chatroom', value: 'join_chat', short: 'join chat' },
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'Address Book',
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'Back to AO Menu',
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]
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const answer = await promptMenu(chatChoices, 'AO Public Chatrooms')
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switch(answer) {
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case 'browse_chatrooms':
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const loggedIn = isLoggedIn()
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if(!isLoggedIn) {
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console.log('Please start AO server and log in first.')
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return true
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}
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console.log('Logged in as:', aoEnv('AO_CLI_SESSION_USERNAME'))
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const onAuthenticated = () => {
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//console.log('Websocket connected and authenticated.')
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}
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const onEvent = (event) => {
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console.log('\nEvent received on websocket:', event) // todo: still receiving excess task-resets every 5 minutes
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}
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if(socketStatus !== 'authenticationSuccess') {
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await startSocketListeners(onAuthenticated, onEvent)
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await sleep(400)
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}
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console.log('socketStatus is', socketStatus)
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if(socketStatus !== 'authenticationSuccess') {
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console.log('Failed to connect to websocket. Make sure your AO server is running, and if you have a custom config set your target server in ao-cli.')
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return true
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}
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console.log('Websocket successfully connected to listen for events.')
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while(await browseChatrooms()) {}
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break
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case 'join_chat':
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console.log('Not yet implemented')
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break
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case 'Address Book':
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console.log('The point of this address book is to make it possible to type short, one-word names and have them resolve to tor addresses.')
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console.log('Name a piece of data by saying name=data. For example, doge=5uc41o1...onion. Then \'doge\' will return the .onion address.')
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console.log('Querying with any synonym in a chain will return the final meanings they all point to.')
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console.log('Keys can have multiple values.')
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break
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default:
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return false
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}
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return true
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}
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async function getLocalRooms() {
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return new Promise((resolve, reject) => {
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socket.on('rooms_list', event => {
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socket.off('rooms_list')
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resolve(event)
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})
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socket.emit('get_rooms')
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})
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}
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async function browseChatrooms() {
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if(socketStatus !== 'authenticationSuccess') {
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console.log('Websocket is not connected, going back.')
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return false
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}
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console.log('Getting list of chatrooms...')
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const chatrooms = await getLocalRooms()
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// Get list of all servers and display
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// todo: check if websocket can work without authentication
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// For each server, request its list of channels
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console.log('Chatrooms on this server:', chatrooms)
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//await chatInRoom('HUB')
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return await chatroomScreen('HUB')
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// Display the list as a menu with a heading for each server
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}
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async function chatInRoom(room) {
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console.log('Joining room...')
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socket.emit('join_room', room)
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return new Promise(async (resolve, reject) => {
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const leaveChatroom = () => {
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console.log('Leaving room...')
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socket.emit('leave_room', room)
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socket.off('chat')
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resolve()
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}
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socket.on('chat', event => {
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const chatLine = event.name ? event.name + ': ' + event.message : 'Anon:' + event.message
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console.log(/*new Date().toLocaleTimeString(), */'\n' + chatLine)
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})
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const username = aoEnv('AO_CLI_SESSION_USERNAME')
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let message
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do {
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message = await askQuestionText('> ')
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switch(message.toLowerCase()) {
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case 'exit':
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case 'leave':
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case 'back':
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case 'quit':
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case false:
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resolve(false)
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default:
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//socket.emit('chat', room, message, username || undefined)
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shadowchat(room, message, username || undefined)
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}
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} while(message !== 'exit')
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})
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}
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/*async function chatroomScreen(room) {
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var ui = new inquirer.ui.BottomBar()
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ui.render()
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console.log(ui)
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// pipe a Stream to the log zone
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//outputStream.pipe(ui.log)
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// Or simply write output
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ui.log.write('something just happened.');
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ui.log.write('Almost over, standby!');
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// During processing, update the bottom bar content to display a loader
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// or output a progress bar, etc
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ui.updateBottomBar('new bottom bar content');
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}*/
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import blessed from 'blessed'
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export async function chatroomScreen(room) {
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const screen = blessed.screen({
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smartCSR: true,
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ignoreLocked: ['C-c'],
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dockBorders: true,
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title: room
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})
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const chatlog = blessed.log({
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top: 0,
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left: 0,
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bottom: 2,
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width: '100%',
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content: '{bold}' + room + '{/bold}',
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tags: true,
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scrollable: true,
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border: {
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type: 'line'
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},
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style: {
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fg: 'white',
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bg: 'black',
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border: {
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fg: '#f0f0f0'
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},
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}
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})
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screen.append(chatlog);
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const input = blessed.textbox({
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bottom: 0,
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left: 0,
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right: 0,
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height: 3,
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content: 'Type message here',
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inputOnFocus: true,
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border: {
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type: 'line'
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},
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style: {
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fg: 'white',
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bg: 'blue',
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border: {
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fg: '#f0f0f0'
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},
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}
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})
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input.on('submit', (event) => {
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chatlog.log('new submission:', event)
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input.clearValue()
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input.focus()
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})
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input.on('keypress', (event) => {
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chatlog.add('got keypress:', event)
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})
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screen.append(input)
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//screen.focusPop()
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chatlog.add('screen.focus:', screen.focus)
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input.focus()
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screen.render()
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return new Promise(async (resolve, reject) => {
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//screen.key(['C-c'], () => process.exit(0))
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screen.key(['escape', 'C-c'], function(ch, key) {
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chatlog.log('Exiting chatroom...')
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screen.destroy()
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resolve(false)
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})
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})
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}
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